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Just-a-ng-dummy
Just a ng dummy, always will be a ng dummy
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NG Dummy @Just-a-ng-dummy

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Game dev/Artist

Newgrounds School for the dumb

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Joined on 6/19/21

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Just-a-ng-dummy's News

Posted by Just-a-ng-dummy - October 1st, 2024


I make games and it's probably one of the hardest shit to do consistently. I have a fair share of pretty good games that people enjoy but of course I've made terrible shit that nobody cared for. In retrospect, I should've posted my games when I was more experienced cause I received lots of stupid and idiotic manchild reviews here. That's why I did that tag about Newgrounds reviewers worst nightmare, because there are so much condescending and egotistical bitches here who can't give proper advice without sounding like a jackass


For artwork, animations, and music it's much more easier to digest! You watch, hear, or see it then that's done whoop de woo!! But for games it's much more than that, because you actually have to press more buttons than clicking play. If you don't make a masterpiece that makes everyone cream both sides of their pants then of course you'll receive some reviews that serve no help but to push others down. Imagine working for months and these losers just post a review that took 51 seconds of them sitting on their fat greasy asses glued to their gaming chair. I might as well just add a sexy bunny girl so they can jack off and distract them from reviewing.


In the end, these are just pathetic nobodies! Have you seen their profiles? Not even a color banner change or a different profile picture in sight, other than that stupid tankman default pic. They contribute what to this site? A half-assed stupid review? If they delete their account, nothing of value would be lost. Sure you don't have to participate in everything but at least don't be a fucking dickweed! As for me, I have friends and enjoy making lots art and games, and that's better than being a stupid keyboard warrior.


There's too much negativity going around, and unfortunately I keep on getting hit in the face with it. Don't let those fuckers bring you or other people down and make sure to let them know when to shut the fuck up.


Keep on loving yourself, and don't be a horse shit.


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Posted by Just-a-ng-dummy - September 22nd, 2024


A Madness Combat, it's probably one of my favorite Newgrounds Series of all time. Lots of amazing characters filled with personality and violent bloody action. Also huge shoutout to AngelDrawRus for making the Wall art, what an underrated artist and I'm glad she got some recognition! For this news post I wanted to talk about my two old madness fangames and a new madness game project in the works


Back in 2021, I really got interested in making a Madness Combat fangame. Basically it was a crossover with Madness and Castle Crashers where you beat up enemies and go right. Just a classic action beat 'em up, sounds fun right? It took me less than 2 weeks to create it if I recall it correctly. I had a lot of fun making it without any other care in the world and I was able to finish it and upload it on Newgrounds.


For the aftermath it got 5th daily place, but no frontpage. Nothing that bad, I mean, I was just starting out so yeah. But putting two big series into a game crossover made by a person who is still learning game dev, isn't the best idea in the end. That game greeted me to the world of the lovely Newgrounds reviewers here. The ones with no heart, extremely condescending, pissed on hell, and for what, a stupid fangame I made dearly? I know that it isn't the best game and there are many flaws but holy, not even a little bit of encouragement from the reviews the game received. I even got threatened in PMs. I tried being nice, but man.. I should've just told these assholes to fuck off and shove their reviews up their ass.


In 2022, I made a sequel around a Hot Dog Stand. Mediocre and I didn't care for it enough to still be published.


Right now I'm trying to make another short Madness fangame without any of those castle crashers crossover bullshit. Featuring Newark and Frances. It's pretty simple, kill the agents and grunts. Collect different weapons and guns and all that jazz. Not the most interesting, but I don't care. I might work on it more if people really seem to like it. If not, back to Egoradise it is.


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Here's some gameplay footage up on twitter


Anyways that's it. Have a nice Madness Day folks, and remember to love yourself


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6

Posted by Just-a-ng-dummy - August 29th, 2024


Well the GMTK Jam 2024 is over and I submitted a game for it called Striving Perfection: Scalable Dreams, featuring Jack Yuri and Mckenzie the Catboy



Based on the original Striving Perfection, it's just a short and stupid Adventure game. I finished the game on the last day near the deadline and it was actually a nice experience doing a game jam again. Too bad it's one of the weakest of my game line ups. At least it got 3rd daily and frontpaged.. for like, 5 days haha


It's very narrative driven and features a lot of my writing which people seemed to very much enjoy. The itch.io comments I got for the game were very nice and genuine! Can't say much for some of the Newgrounds reviews.. Well then again itch.io is more filled with game lovers, devs, and such while here you get a lot of various people.


In the end, it received #1511th place overall with mediocre (a worse fate than being terrible) scores except for style (3.9). I didn't think of a better game concept or execution probably because my mind is constantly getting fried ever since 2023 started. I don't have high hopes to work on the game anymore, I think it's better to just leave it untouched and move on.


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7

Posted by Just-a-ng-dummy - July 2nd, 2024


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Up with another post about Egoradise and all that fucking shit. Felt like making one to take my minds of from shitty asshole newgrounds lurkers who don't do anything but spurt diarrhea from their mouths.


Right now I've added a new boss, a secondary Molotov Cocktail weapon, a new room to go in after completing a level and all that kind of stuff that would be much cooler if it was in video form. Oh and also a vehicle enemy that chases you around.


Right now the things I want to work on is a new shop room for Gary's Upgrades. It'll mostly be like, extra health and damage and new attack moves. It's going to look like a rental store filled with tapes and other stupid things.


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Something like this


The shop owner/NPC will be a demon lady named Cedelene Kay.

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The other one is adding a new boss which is Adrian. You know those types of twitter artists who draw risque art featuring women and women and get pissy when someone makes fun of them for it? That's basically him in a nutshell. He got a magic brush by Tsukiko which allows him to create his drawings into real life, which fueled his ego even more.


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What better to accompany this dickhead than cutey chicks who follow his every command!


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Yeah that's it for now, Stay fresh everyone.


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7

Posted by Just-a-ng-dummy - March 27th, 2024


Hello people reading this post! I've talked about how I was working on a RPG called "Striving Perfection" but I decided to put the project on hold and make something else. This doesn't mean I'll stop working on it!


So basically my newest game project is "Egoradise." Yeah, legit!- you should see my twitter, I post updates of it time to time. I'll explain the game and the story and show some art!!!


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The game is a rougelike ("Another one??" Yeah, because I want to make one again) and I'm trying to make more engaging gameplay than my last two. The biggest problem from those two was how stupidly long and boring the levels took, I want to make levels where you do more than just killing. One idea I have is having to collect scraps in order to finish the level. Pepper is the main protagonist who you control and has basic movement and shooting. Although this time I decided to make the deuteragonist actually help out once again! Gary is Pepper's roommate and close friend, and he helps her out by punching and using other means necessary to kill the enemies. I plan to add a separate shop specifically for Gary so he can get some items alongside Pepper.


But who are Gary and Pepper actually? And why the fuck are they doing this shit in the first place? Well it's another third party entity who decided to change up their lives! TSUKIKO!! The cutie chaotic deity who forced them to do this shit.


Here's a simplified version of how they feel about each other

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As for Pepper and Gary.. Pepper and Gary and roommates who are close friends, although both of them has fallen into a sort of depression after a certain event changed their entire lives.


Pepper is an artist who doesn't like her old artworks and occasionally tries to get back into art again.. but always fails. If you compare her to her time in college to now, you can tell there's a big fat difference. She's jobless and just sleeps, eats, and plays games with Gary in their apartment room. Short-tempered and filled with misery, she wants to go back to the past and experience happiness again.


Gary is a programmer and is currently working as waiter in a masked themed cafeteria. His co-workers don't know why he specifically wears his own mask during work when there are many options to choose from. Pepper is the only one who knows why. He's extremely rapturous and tries to exaggerate himself sometimes.. mostly because to make him feel less remorseful.


That's basically it so far! Stay safe guys


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5

Posted by Just-a-ng-dummy - September 14th, 2023


It's been a while since I did sum post updates on the game because I was working on another game: Painstaking Deliveries!



It was a fun game dev experience working in 3D although I don't have the confidence to make another game like that for some time.


Now for Striving Perfection, I am planning to work on it more right now. The main plan is to implement a leveling system (At first I didn't want to make one but I realized "what's an rpg without leveling up?"), second party member, new enemies, animation work with the dialogue, and more characters to interact with


There won't be any more party members after Olivia so I can focus more on the interactions with the two main characters. Olivia is basically a girl failure trying her best and getting used to her newfound powers


There's gonna be lots of more big and minor characters in the game and im trying to lessen the scope of it so I can release it soonish this year. I'm thinking maybe around late Nov-Dec. but only time will tell!


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Posted by Just-a-ng-dummy - June 20th, 2023


Ooh boy it's summer break now for me and it's a great time to work on a game without worrying about homework!


Striving Perfection progress is growing slowly but surely! Right now I'm making the levels, NPC's, and (maybe) funny dialog. I have four other main things I've been thinking to add for the game which are story, a possible second party member, new enemies, and attractive and vibrant environments


STORY TALK

The story is pretty simple although I need to make it at least enjoyable somewhat. It's the classic defeat the big bad of the game to achieve your goal and nothing much else.


SECOND PARTY MEMBER?

I've been thinking of adding another party member to the game and I might be able to add it, I mean, I made the battle system kinda compatible with more party members so maybe it'll work out. Who will be the second party member? Well no other than:


OLIVIA KAMBER!! Bright and sassy, she is a magical girl who has been training for 3 months in order to save the world from threats (In this case, saving her local town from potatoes with knifes)


(Jack is in the left and Olivia is in the right)


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Some more art of her here!:


ENEMY IDEAS

Cat with a hot dog suit, and a purpleish blue guy with a suit.. That's it for now


ENVIRONMENT STUFF

The first environment is the basic green grass with houses roads and such, filled with bushes and mostly friendly faces. Some future environment ideas I have in mind are a mall/store area, a beach area, dungeon, uhh.. Maybe I'll be able to think about it more clearly later on


and I think that's for now! Stay safe to the person who is reading this


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Posted by Just-a-ng-dummy - June 1st, 2023


Another day to talk about some game progress and other stuff I want to talk about!


Development is going pretty well! I'm currently working on the battle system with the attacks and enemies and it's like 65% finished, then maybe I can work on adding quirky and weird NPCs. Wanna see a snippet of how the battle system looks right now? Well you can't because it's locked away in a secret fault..


JK!


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One new great feature that I have added is using a scroll container for the options! It's going to work extremely well if I want more things that can't fit the boxes, like items!! And it was actually easy to implement too!


STORY IDEA:

For the story, I want to make it simple: Try to eat a taco!! Tacos are hard to come by in this world and it's Jack's favorite food!! Gotta get it and eat it!!!!!!!


ART STUFF:

Sum arts of Jack and the artist, who I named Kimberly "Kyun"!


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Well I think that's everything I wanna talk about, see ya later in another news post!

Also listen to "Kyun! Vampire Girl!


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4

Posted by Just-a-ng-dummy - May 26th, 2023


I've been making game projects left and right and unfortunately my main laptop isn't working as well as before and it had to be repaired causing all the files to go poof, and I didn't save them into a USB or other file sharing stuff.


So yeah unfortunate that most of my files from my older games are gone, but that won't stop me from creating more games! Like a completely weird and dumb RPG featuring Jack Yuri on his adventure for something with Mario & Luigi like combat


This is the guy, Jack! He even got frontpaged on the bottom right corner!


Some other characters I plan to add are a tutorial cactus named Kippy, a straightforward artist who's just trying to live out her craft while surviving on canned spam and rice, and others like maybe Hatsune Miku


Jack and Kippy

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The artist who I'm probably gonna name "Kyun" because I'm currently listening to "[THE iDOLM@STER 2] "Kyun! Vampire Girl" - Takane Solo (60FPS)"

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9

Posted by Just-a-ng-dummy - April 1st, 2023


Phew! Finally finished Unprofessional Mischief! Easily one of the longest games I've worked on without switching back and forth between other game projects. I think it was 2-3 months. The general reception was great and maybe it's fine the way it is already.


^

The game!*!


I've experienced the post burnout effect but got over it 1-2 days ago. I'm thinking of remaking Riley's Rampage again for the third time. It's been 6 months since I conceived the idea of it and had an on and off relation to it unfortunately. I've made 5 games before I actually got to finish it. I think it's because I feel like the game won't be good enough for everyone. 3D is an awesome dimension to work with but can be an extremely big fat pain the ass sometimes.


But now that Florbert Engine has gotten a new update on overhauling some 3D elements I might be able to actually finish Riley's Rampage, with the right motivation.


^

Radical Riley and Sprie art I made


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